Cable Modems: A cable modem is a box that uses the coax cable your cable company uses for TV signals, to transmit data. Since cable TV was designed as a broadcast system, the cable is shared amongst many people in a small area, and speeds depend on the network usage amount. If you have packet loss on a cable connection and have tweaked your system, know that the problem might be from an overcrowded network. Internet usage on a cable modem during peek times is frustrating sometimes, especially for gamers, so if you have no other choice than cable, then go for it.
DSL (Digital Subscriber Line): DSL is the next generation of internet access technology. A house or business with DSL has a data socket that looks like a phone socket. DSL is a direct connection to the Internet, always on. There are few types of DSL services:
UDP: UDP packets are used where delivery is not guaranteed. Of course delivery of most packets is highly likely, its just that some of it may not get there. What use is that? Well, for some information like video and audio, some loss of data can be tolerated. The advantage of UDP is that the sender and recipient agree on a constant data rate. This means that you don’t have to run the link as fast as you can, which is the natural design of TCP/IP. UDP is used by multiplayer games like Quake 3, and Half-Life,...
WinModem (/HSP Modem): If a modem is advertised as Windows-only, it is probably software-based. Modems consist of two major components:
A traditional modem implements both features in
hardware, as chips inside the modem.
A controllerless modem, such as the U.S. Robotics (now 3Com) Winmodem, still has
a hardware datapump, but implements the controller function as software.
An HSP modem dispenses with both the controller and the datapump, and uses
software to provide both functions. Short for host signal processor, HSP modems
transfer the work normally done by the missing chips to software running on the
host computer's main processor (the 486, Pentium, PowerPC, etc.)
PPPoA: ADSL access via Point-to-Point Protocol (aka Dial-Up Networking). The "FastAccess ADSL" icon is located in the Dial-Up Networking folder. The user authenticates with userid and password, then connects. This is similar to dialup except no actual dialing takes place. Only available with the PCI or USB modems (or various unsupported alternative modems and routers).
PPPoE: Another dial-up type connection method. PPPoE and PPPoA are different VC Encapsulations. They differ in some ways (the most important is that PPPoA allows for MTUs of 1500), but there is mostly no difference in speed between the two.
Latency versus Bandwidth: One of the most commonly misunderstood concepts in networking is speed and capacity. Most people believe that capacity and speed are the same thing. For example, it's common to hear "How fast is your connection?" Invariably, the answer will be "56K", "640K", "1.5M" or something similar. These answers are actually referring to the bandwidth or capacity of the service, not speed. Speed (latency) and capacity (bandwidth) are two very separate things. The combination of latency and bandwidth gives users the perception of how quickly a webpage loads or a file is transferred. It doesn't help that broadband providers keep saying "get high speed access" when they probably should be saying "get high capacity access". Notice the term "Broadband" - it refers to how wide the pipe is, not how fast.